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The Joker's Wild

Dubya's House of Cards and the New World Order


 
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Political Science/Sociology

Seven Stories Press

Due/Published May 2004, pages, paper

ISBN 1583226249

Investigative journalist Greg Palast creates 54 cards to identify the industry moguls, corrupt politicos, and crackpot ideologues who stole the 2000 presidential election. Not just another regime change playing cards knock-off, The Joker's Wild is a card game for up to four players that actually lets you experience all the piety-spouting, grammar-butchering, flight-suit-donning thrills of being -Commander-in-Chief.

With full-color original art throughout, The Joker's Wild features a sprawling cast of shady characters identified by Palast in award-winning investigative reports. In addition to the usual suspects, such as Jeb Bush and Katherine Harris, the playing cards profile global cabals like the Carlysle Group and the WTO; sleazy wheeler-dealers, including Salim bin Laden and Adnan Kashoggi; masters of the media such as Rupert Murdoch and Clear Channel; and more.

But the cards are only half the fun of The Joker's Wild . In addition, players get a poster-sized snakes-and-ladders-style playing board on which all twisted roads lead to the House of Cards (a.k.a., the White House). Both the cards and the game board graphics are keyed to an in-depth annotation explaining how each character profiled fits into the big picture.

 
 



 
 
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